WonderFlick: What Level 5 Has Revealed So Far
Posted 03:04 EST on 27NOV2013 by: indie navi news staff in previews » iOS, level 5, wonderflick
With the full iOS release of Level 5′s multi-platform title Wonder Flick just over a week away, we thought we’d summarize what information Level 5 has released so far.
Battle System
Wonder Flick owes its name to its unique battle system: as can be seen in the most recent preview video (see below), players use a flicking motion to send magical and physical attacks toward foes. Icons hovering over monsters match the icons lined up along the bottom of the screen. By flicking the appropriate icons toward enemies, the player brings them to a state of “guard break”. At this point, the player enters “attack fever”, where he is asked to flick as many attack coins as possible at the enemy within a set period of time, to maximize damage.
Following battle, players will sometimes be greeted with a “drop fever” mini-game, wherein the goal is to tap the dazed monster as quickly as possible to gain a maximum loot payout.
Character growth and skill acquisition is handled through a job system. At first, players will only be able to select from one of four classes: knight, mage, thief, or ranger. Characters of these classes wield as their default weapon a broadsword, wooden staff, short knife, and wooden bow, respectively. Level 5 alludes that leveling up will result in skill points that can be distributed to different stats.
As shown in the above clip, the skill tree branches out into more individualized classes, allowing for a large degree of character customization.
Character creation
Players create their individual avatars from scratch, selecting from a large combination of individual physical features. To narrow down the options, users can input certain key words, such as “gallant”, “tough”, or “cute”, and be presented with physical features matched to that description.
Equipment is also depicted in-game as wielded or worn by the user’s avatar, allowing for further customization of the avatar’s appearance.
Users are also able to lend their avatars out to people they befriend in Dragon Quest IX-esque pubs and other gathering places. Level 5 states that you can “go into battle with the users you’ve befriended”, although whether this means cooperative play, or simply fighting alongside a computer-controlled version of their avatar, Level 5 has not clarified.
Level 5 does make clear that as a user’s avatar is borrowed more frequently by those the user has befriended, the user will receive increasingly desirable rewards and items. level 5′s promotional material also frequently uses the phrase “befriend other users’ avatars”, which gives reason to believe that rather than full-blown co-op, users will make use of CPU-controlled versions of other users’ avatars.
Equipment creation and reforging
In a unique twist on the “combine different items to make new weapons and armor” formula, the creation and reforging of equipment and items is done via a mini-game that Level 5 describes as “the real deal”. Players choose from one of four categories: blacksmithing, woodworking, alchemy, or magical blacksmithing. For each of these, different levels of the item creation mini-game (with different backgrounds appropriate to the creation category) are presented. Players must match three or more same-colored panels horizontally or vertically to clear them away, releasing items into the forge within the set time limit. Level 5 alludes that other game modes and clear requirements will be presented players.
The items for forging are obtained primarily by defeating monsters and taking on quests. By heading into the bustling city centers, players will encounter NPCs who will request the completion of specific quests. By completing these quests, players will be rewarded with a variety of rare and useful items which can be reforged into powerful weapons and armor. Level 5 adds that quests will continue to be added following the title’s release.
Players can also seek out base materials for use in forging through interacting with the environment. There are four primary methods: mining, excavation, logging (of timber), and, mysteriously, “magical luminescence”. Each of these modes of searching for materials will be accompanied by mini-games, as seen in the below screenshot which depicts “mining”.
The “prince(ss) system”
Although Level 5 is being tight-lipped about the implementation of this system, the company has revealed that players can enlist princes and/or princesses to join them in their adventures. What Level 5 has revealed so far is that players will bring “puridama” [loosely: royalty gems] to the Church at the Cape (presided over by Miss Misaki, depicted in the below screenshot wearing a black and white wardrobe similar to a habit), where they will presumably be able to exchange these gems to enlist a prince or princess as a companion.
These royal companions will have a variety of personalities, strengths and weaknesses. So far, Level 5 has revealed three archetypes: the studious Natalina Gulguran, the quiet and mysterios Nayla Gatie, and the coquettish and playful Latley Recondale. (Note that these are provisional translations of the names provided in Japanese.)
UNIPLAY and other extended features
Wonder Flick boasts a unique multi-platform approach it has termed “UNIPLAY”. Ultimately, Wonder Flick will be released for 7 platforms: iOS, Android, PlayStation 3, PS Vita, PlayStation 4, Wii U, and Xbox One. Because game data is saved on the cloud, players can download the title to multiple systems, with save data shared cross-platform. This means a player could feasibly play the game for a few hours in the evening, then play on iOS on the train ride to work, using the same save data.
What’s unclear is how the eponymous “flick” system will be implemented on controller-based systems like the PlayStation 3. The below screenshot shows a cursor hovering over one of the circular icons, giving reason to believe the general mechanics will remain the same, although selection will be handled through a more traditional cursor system.
Additionally, Level 5 will continue to update its Wonder Flick Continental Newspaper, which provides game news and updates. The newspaper can be accessed directly through an in-game menu, or by visiting http://np.wonderflick.jp/ via browser.
In addition to information regarding game updates and in-game events, the Wonder Flick Continental Newspaper will also offer:
- An item and monster index. However, Level 5 makes clear that certain rare items and monsters will not be included in this list.
- An account page for player characters. This page will also allow users to exchange messages with those they’ve befriended in-game.
- Player message boards.
Wonder Flick is currently slated for release to iOS on December 9th, with release to other platforms to follow.
Image source: Level 5′s official Wonder Flick site