Famitsu Goes Hands-On With GungHo’s Latest Title
Posted 15:40 EST on 12FEB2014 by: indie navi news staff in previews » gungho, summons board
On February 10th GungHo released the Android version of its latest title, Summons Board. Famitsu App has published its hands-on report, which sheds light on the title and its play systems. Below are some of the highlights.
GungHo: a “board game for the smartphone generation”
Summons Board uses a stamina system, allowing players to “refill” their stamina once every ten minutes. By clearing dungeons, players gain crystals which can be exchanged for continues, stamina refills, and chances at the “rare monster” gacha. Crystals can also be exchanged to increase the size of the Monster Box in which collected beasts are stored.
Similar to Pokémon, monsters belong to one of five types, which have negative and positive interactions with the other four types. The five types are fire, water, earth, light, and darkness.
Players level up their monsters by combining them with other monsters earned through battle or otherwise collected. How players combine their monsters will determine the outcome, with clever combinations resulting in particularly powerful creatures.
Monsters have individual skills sets, which can be used once per some predetermined number of battle turns. Some monsters also have “leader skills”, which grant skills and boosts to the player’s party when one of these creatures is placed in the role of leader.
Battle System
The battlefield is a 4 x 4 square. When entering battle, four of the player’s creatures and a handful of enemy creatures will be distributed throughout the battlefield, along with obstacles as well as beneficial items such as HP-restoring “heart crystals”.
The battles are turn-based, although players may only move one of their four creatures per turn. Fortunately, this limitation also applies to opponents (computer-controlled or otherwise), leading to a game of thought and strategy. Monsters are also limited in which directions they can move and attack, as indicated by small arrow icons.
When an enemy creature is in one of the squares the player’s creature can attack, it will automatically do so. If the player is able to position his creature such that several enemy beasts are in its attack “range”, they will all fall under attack. Also, if the player is able to line up his creatures so that two or more are able to attack an enemy creature, they will all do so, resulting in a combo attack. Aiming for these effects is the formula for success in Summons Board.
Images source: Famitsu App [ 1, 2 ]
Multiplayer elements
Summons Board allows players to pit their team of monsters against those of other players in “ranking battles”. The more opponents a player defeats the higher his ranking, and the better the prizes he receives for each victory.
Players less interested in going online can take on AI-controlled parties of monsters. Victories will still net BP (battle points) which can be used toward in-game purchases of powerful and useful items.
Aware that not all players are keen to compete, GungHo has also prepared a guild system. Players can create or join guilds. As guild members are successful in battle, the guild’s clout rises, and all members of the guild are granted stat bonuses and power-ups. Guild members can also team up to take down tough dungeons, thereby leveling up their parties and further strengthening their guild.
With its emphasis on simple but deep game play, online competition, and social elements like guild membership, GungHo is hoping to have another mainstream hit on its hands. The Android version is currently available for download, with an iOS version slated for release within the next few weeks.
Story and images source: Famitsu App [ 1, 2 ]