dragon quest x logo

Docomo Expands Mobile Support for Square Enix’s Dragon Quest X

Docomo is Japan’s largest telecommunications corporation, and the operators of the dGAME platform through Dragon Quest X is available. Docomo has exclusive mobile rights to Dragon Quest X, so that the title is not available through Google Play or the App Store.

Until recently, the only device for which Docomo offered official support of DQX was NTT’s “dtab” tablet. However, Docomo has now announced additional support through the following devices:

  • AQUOS PHONE ZETA SH-02E
  • AQUOS PHONE ZETA SH-01F
  • SH-01F DRAGON QUEST
  • ARROWS NX F-01F
  • ARROWS Tab F-02F
  • GALAXY S III SC-06D
  • GALAXY S III α SC-03E
  • GALAXY S4 SC-04E
  • GALAXY Note 3 SC-01F
  • Xperia Z SO-02E
  • Xperia Tablet Z SO-03E
  • Xperia A SO-04E
  • Xperia Z1 f SO-02F

Although this news isn’t directly relevant to Western gamers, it’s interesting in that this represents a movement on the part of Square Enix toward making its flagship series available for mobile platforms. This is a careful but logical approach toward increased support of mobile platforms for Square Enix’s most popular series (in Japan), and indicates that Square Enix believes there is a mobile market even for pay-to-play titles.

dragon quest 8

Details of NTT Docomo’s Dragon Quest Smartphone Release

NTT Docomo made clear its plans to release the SH-01 Dragon Quest smartphone in two stages. Members of Docomo’s “Premium Stage” premium members club will be able to reserve one of the devices between noon on November 25th and non on the following day. They will be able to pick up their devices on December 6th.

The general public will be able to reserve one of the phones beginning December 1st. Those able to make a reservation will receive their phone on the 7th.

Premium Stage members are those who have either been NTT subscribers for 10 years or more as of the end of March of the previous financial year, or those who have averaged 2,500 or more “Stage Points” for one full year. (This works out to be about 20,900 yen of usage per month.)

The SH-01 Dragon Quest comes with Dragon Quest VIII pre-installed, with services active as of December 6th. The specs listed are:

  • Dimensions: 141mm (height) by 70mm (width) by 8.9mm (thickness)
  • Weight: 139 g
  • Screen: 5.0 inches, with a resolution of 1080 by 1920. Capable of full HD. Uses an IGZO TFT liquid crystal display.
  • Battery capacity: 3000mAh
  • Supported external memory: microSD, microSDHC, and microSDXC
  • Outer camera specs: backlit CMOS (approx. 16.3M by 15.9M)
  • Inner camera specs: backlit CMOS (approx. 2.1M by 2.1M)
  • CPU: MSM8974 @ 2.2GHz (Quad-core)
  • OS: Android ver. 4.2
  • Docomo miniUIM card: supported

imode

Before there was the Android Market, there was iMode; a Founder Reflects

In comparison to North America and Europe, the roll-out and subsequent popularity of smart phones was late in Japan. One of the reasons often cited is how ahead of their time cellular phones in Japan were even before the term “smart phone” began to be bandied about. When the rest of the world was making due with simple messaging services, Japanese cell phones could be used to store music, to take high-quality digital photos, and, yes, even to surf the Web.

Given the limitations at the time, the Web presentation these keitai were capable of was limited. As a solution, each of the predominate carriers in Japan came up with their own stripped-down markup and protocols, but far and away the most popular of these was NTT’s iMode. Giving NTT only a 9% cut of profits (in contrast to the 30% currently asked for by Google and Apple), content providers could create iMode-compatible content and have it featured in NTT’s iMode marketplace. Content included specially tailored Web sites, small software that would now be called “applications” and, of course, games.

Shigetaka Kurita was one of the original handful of members involved in iMode’s creation, and is the man commonly attributed with establishing the paradigm of support of visual emoticons that have become a texting staple the world around. In an interview with 4Gamer.net, Kurita looks back on the genesis of the iMode service.

  • Kurita started out working as a salesperson in the the Chiba branch of the Docomo Shop, NTT’s sales front for its cellular phones. He got the job developing iMode by responding to an internal job posting.
  • In the beginning, NTT’s higher-ups were a bit skeptical of the service’s chances for success, so that the iMode team was largely left to their own devices. Kurita describes the early atmosphere as being “…like a venture start-up”.
  • Kurita credits his time selling pagers “to high school girls” as a primary motive in developing graphical emoticons. He recalls how when NTT’s pagers dropped a feature allowing the code “88″ to be displayed as a heart, high school girls immediately responded by switching to other providers.
  • When developing graphical emoticons, Kurita farmed out some of the work to architects. In Japan, architects are also often tasked with developing signs and business nameplates, so they were the professionals on hand with the most relevant skill set at the time.
  • Joining in the interview was also Nobuo Kawakami, the founder of Dwango, which is best known for its Nico Nico Douga Web video service. Kawakami and Kurita together recall the prevailing attitude for large companies to shrug their shoulders and drop the development of departments supporting iMode (and its competing protocols) into the laps of middle-managers with middle-of-the-road work histories. No one expected iMode to be the success would go on to become.
  • Kurita and Kawakami also discuss the often-unacknowledged role services like iMode played in establishing paid digital content marketplaces. Although there’s a tendency to think Google and Apple introduced these services, if anything the two tech giants have been a disruptive force in Japan, where paid digital content marketplaces were already in popular use.
  • Prophetically, Kurita discusses how, in circumventing iMode and providing free services, companies like Gree and Mobage were able to get their start, at the cost of spreading the expectation that content should be free of charge. Kurita sees the same trend beginning to unfold in the Android and iOS marketplaces.

With the rise of smart phones, services like iMode have fallen to the wayside (although iMode does continue to enjoy popularity in Japan), but it’s important to recognize these services’ role as the link between the bricks of days past and today’s smart phones.

SLIIIIIIIIIME

DoCoMo’s Dragon Quest Smartphone Event Reveals Flaw in DQVIII Port

Early footage of Dragon Quest VIII running on Android OS 4.2 shows significant load times between battles. The footage, from an event where cell phone carrier DoCoMo unveiled an exclusive Dragon Quest-themed smartphone, shows about 6-7 seconds of load time for enemy encounters, and around 11 seconds from the instant an encounter takes place until the player is back in control.

This load time did not exist in the original PS2 version. Watch the game running on Android here, and then on PS2 for comparison. (Android video courtesy of Gigazine)

Aside from the load time, the game appears to be running smoothly on Android. However, the combination of a game that relies on frequent transitions to combat and a platform where users often play games just to kill a minute or two could spell trouble for success of the upcoming port.

The event itself was held primarily for DoCoMo to show off the SH-01F DRAGON QUEST in an elaborate fashion (it was sticking out of the center of a treasure chest and flanked by an oversized slime statue). The phone itself comes with a silver case adorned with DQ images, and comes with a DQ theme pre-installed. It also includes an exclusive App, “Dragon Quest Anytime Adventure Dice,” a board-game-style adventure set in the DQ universe, featuring 800 different monsters to defeat and capture. The phone runs on Android iOS 4.2, contains 2GB of RAM and 32GB of storage. It will go on sale in Japan in early December, and is limited to 30,000 units.

As an added bonus, the phone displays retro images from the Famicom Dragon Quest games whenever you get a call from someone whose number is already programmed into the phone, apparently to remind you of the good old days when you did not need to worry about load times in Dragon Quest games.

(Head over to Gigazine for photos and videos of the phone in action)